Maya what is mental ray




















Was this page helpful? Thanks for letting us know! Email Address Sign up There was an error. Please try again. You're in!

Thanks for signing up. There was an error. Tell us why! More from Lifewire. Creating an Ambient Occlusion Render in Maya. Surfacing The Basics of Texture Mapping. Introduction to the Maya User Interface. Your Privacy Rights. To change or withdraw your consent choices for Lifewire.

At any time, you can update your settings through the "EU Privacy" link at the bottom of any page. These choices will be signaled globally to our partners and will not affect browsing data. We and our partners process data to: Actively scan device characteristics for identification. Win 10 pro 64 bit. The scene consists of 3M vertices, plain polygons, 3 diffuse bounces, no caustics, SSS, dispersion effects, hair or fur.

I've put just few textures, keeping the environment pretty flat to make us clearly see and compare noise and overall render quality. Between the images above I didn't see any significant difference in terms of quality, the render seems a little sharper in Arnold Render, but the noise is also more prominent especially in the direct shadows areas. The new Mental Ray GI NEXT is pretty amazing : it can compete with the brute force unbiased Arnold's approach that uses Montecarlo's algorithms maintaining a lot of details, especially regarding tiny contact shadows.

Look at these closeups:. Huge difference in render time: Mental Ray 1h 22min vs Arnold 18h 26min sill noisy. I put just one area light on the left. Again I don't notice any significant difference between the two renders, I just wonder why they render different colors. Render time: Mental Ray 4h 36min vs Arnold 2h 5min. Diffuse bounces 3. Very similar images, anyway Arnold delivers a little more detail in a shorter render time.

I loaded a Maya fluid fx preset to test Arnold and Mental Ray in volumetric render. FG on for Mental Ray, 2 diffuse bounces. The result is quite different, the correct representation is the Mental Ray one: it renders identically to Maya software, while Arnold interprets the fluids in its own way it seems to be a common Arnold problem, I watched a lot of comparisons where Arnold renders volumetric effects in a wrong way. Here Mental Ray is the king, it renders the correct fluid appearance in a much shorter time : Render times: Mental Ray 0min 17s Arnold 6min 48sec.

The quality of the 2 render engines is very similar, Arnold can give sharper results and a flicker free render. Mental Ray is superior for architectural renders interior renders and special effects renders fluids and volumetrics. In the other hand Arnold is a little easier to learn and the official documentation is also very well written.

June 11, at am Reply. August 12, at am Reply. August 20, at am Reply. May 7, at am Reply. September 19, at am Reply. September 21, at am Reply. October 2, at pm Reply. March 23, at pm Reply. June 1, at am Reply. Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:.

Email required Address never made public. Name required. It's an easy and very effective way to populate your Maya and Mental Ray scenes with thousands of objects like plants and trees without overload your system.

Go ahead and start this free Maya tutorial. Maya and Mental ray are one of the most used 3d graphic production platforms over the world. One of the reasons is their easy and very powerful multi-platform distributed rendering capabilies. Have you ever wonder to speed up you render speed by 2x 4x 8x and so on? Just follow my Mental Ray distributed rendering guide: maya render farm setup! Skip to content.

We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits.



0コメント

  • 1000 / 1000