Why ff6 is the best




















For the next few hours the game turns into a series of optional, non-linear quests to go find the rest of your allies and defeat Kefka. Character with the best tragic backstory: Setzer, who lost his best friend in an airship accident, which is revealed when you invade her tomb, which is infested by monsters for some reason. The scene is constructed perfectly:. If she fails, he dies. Then this happens start at :. What a haunting scene.

Fun fact: the track playing in this scene is a slowed-down version of the Opera House song. More on that later.

The funniest scene: I know I keep talking about how sad this game is, but Final Fantasy VI is also a genuinely funny video game. The dichotomy is yet another thing that makes it so great. When we first meet Kefka, he seems like comic relief.

He stomps through the desert, complains about getting sand in his boots, and gets punked by Edgar in Figaro. Kefka has no real motivation or goal. He just wants to destroy things. By equipping a piece of magicite, a character can learn all of the spells that belong to that esper. Take enough time to grind and you can deck your entire party with the best spells in the game, turning them all into walking nuclear weapons, and if that sounds like it makes the game too easy, well The biggest problem: Final Fantasy VI is way too easy.

Speaking of crystals: There are none! This is the first Final Fantasy that ditches the crystals in favor of other MacGuffins, namely the three statues. Bosses included. The other gimmick: Each character has his or her own special ability.

Edgar can use tools. Sabin can use martial arts attacks entered through Street Fighter -style combo button inputs. Locke can steal from enemies. And Gogo, a masked mimic who you can recruit in the World of Ruin, can copy commands from every other character, turning him into a genuine superpower and making Final Fantasy VI even easier. But it was Final Fantasy VI that pioneered cinematic storytelling. One early scene as you escape Figaro Castle is straight out of a heist movie, with clever camera tricks and cinematic flourishes.

A later sequence, when Sabin teams up with Shadow and Cyan to escape Doma Castle, could be spun out into a buddy comedy film. Pay attention to the way things are presented.

Best obligatory sacrifice: General Leo, the noble lieutenant of Emperor Gestahl who tries to challenge Kefka, then gets promptly dunked on.

It felt like there might be a burgeoning Thing between Leo and Terra before he dies, too, which makes this particularly sad.

Best character: There is no way to answer this question. Where the hell did Banon go? Seriously, where does he go in the World of Ruin? Does anybody know? It was even enough to inspire the creation of the follow-up film Final Fantasy 7: Advent Children. Few games enjoy such bragging rights. Once more, this is a close call between two similar, but unique combat engines. Final Fantasy 6 focused primarily on learning skills by equipping Magicite stones with a list of predetermined abilities such as elemental or status magics.

Final Fantasy 7 focused more on the Materia system, which could be applied to weapon slots. It wasn't just about skills, though. Final Fantasy 6's characters had wholly unique combat attributes that were more interactive than its successor. This added more spice to the fights, something Final Fantasy 7 slipped just a little bit on. This one is a no-brainer. CDs allowed for massive storage many times that of a cartridge, allowing Square to pack superior visuals and animations into the game.

Final Fantasy 6 was no slouch either, but its traditional super-deformed jRPG visuals were already long in the tooth by that point. Final Fantasy 7 broke the visual mold, and it set a precedent for every title that has followed since. Final Fantasy 6 managed to pack in a few more memorable moments that truly stood out in comparison to part 7. Scattered throughout the game are iconic scenes that every FF6 gamer will remember for life. While the death of Aerith in Final Fantasy 7 remains one of the big gaming shockers of all time, it can't compete against the volume of moments in its predecessor.

These include the amazing opera scene, the battle against the Atma Weapon, the death of Cid, and of course, the Ghost Train. Sephiroth is widely considered to be one of the most iconic video game protagonists ever designed, and he puts Final Fantasy 6's Kefka to shame. While both are notoriously memorable in their own right, they can't be perched on the same class level. Sephiroth was the bad guy's bad guy.

The UI also received a redesign to accommodate the change in platform, leaving longtime fans of the game dissatisfied. In the time between the various releases of FF6 , tools started becoming available for players that weren't always readily accessible. Mods and ROM hack to improve games became a common part of gaming over the years.

As fans continued to look for a definitive version of FF6 , the modding and ROM hacking scenes took matters into their own hands. Both keep the game effectively the same, while restoring some of the sprites in the U. The Relocalization Project ROM hack uses the script of Final Fantasy 6 's Game Boy Advance version as a base, retranslating the game from start to finish and fixing numerous bugs and issues in the process. However, for fans preferring something more akin to the original, the Ted Woolsey Uncensored Edition essentially uses the original SNES version's script and updates it for accuracy and tone, maintaining the intent of the SNES game.

While also fixing bugs, this ROM hack cleans up the dialogue boxes and adds clearer descriptions of in-game items and magic. The GBA version of Final Fantasy 6 is often considered an upgrade, due to its additional content, but the limitations of the GBA hardware - as well as a few scenes cut from the original Final Fantasy 6 - hold this version back.

The Sound Restoration Hack fixes the game's audio issues, and The Color Restoration Patch restores its visuals to match the original sprite work, as the GBA version's graphics received a brightening effect to compensate for the handheld's lack of a backlight.

The Final Fantasy 6 PC release was met with criticism for being based entirely on the mobile version, right down to the graphics and UI design changes. A group of modders calling themselves " Dream Team 2. This mod gives players the option to use new, completely redrawn sprites and backgrounds or the original SNES graphics. The mod also replaces the in-game music with orchestral versions of the original soundtrack to create an updated soundscape.



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